Single-handedly wiping out the invaders, Ranger journeys back to the realms of Quake, where he finds out that the leader of the invaders is one of Quake's generals: the hulkish half-machine Armagon.Īfter disabling the power source to the slipgates and killing Armagon, Ranger manages to return to the military base using a mysterious rift only to find a charred book detailing the Day of Dissolution, in which wizards of the underworld (known as Wrath) has managed to alter history to reform the world in Quake's image. Finding the base deserted, he finds that the remnant forces of Quake are still invading using slipgates located in the base. Sometime after the events of Operation Counterstrike, Ranger finds a mysterious slipgate that returns him to a modern military base in his homeworld. The two official "mission packs" for Quake ( Scourge of Armagon and Dissolution of Eternity) expands on the story after Ranger's battle with Quake, though whether this story is canon is unknown. Delirium has eroded his resolve, though a worn family photograph tucked away in his armored boot serves as a scrap of his hope and sanity. While the final threat to humanity was impervious by his weaponry, Ranger found a way to use teleportation (using a mysterious spiked sphere known as the "Dire Orb") to frag her from within.Īble to harness the power of the Dire Orb for his own survival, Ranger has become trapped in the hostile realms of the Elder Gods for decades after. Tasked with traversing through transportation devices (known as "slipgates") into hostile dimensions, Ranger becomes the last remaining soldier against the invading forces of an enemy codenamed "Quake".Īfter collecting four eldritch Runes (each representing Earth Magic, Black Magic, Hell Magic, and Elder Magic) in four separate dimensions, Ranger unlocks access to the lair of "Quake", who is revealed to be the All-Mother Shub-Ngurath. All that is known is that he has a wife (Annie) and two kids, and that he played football for Miskatonic University. Storyįew is known about the elite marine known as "Ranger" prior to taking charge of Operation Counterstrike. In Quake Champions, Ranger has two unique traits: a resilience to his own weapons (allowing him to safely use explosive weapons at close range and to "rocket jump" with ease) and a personal teleportation spell (known as the Dire Orb). In Quake Champions, he was voiced by veteran voice actor James "Jim" Kevin Ward. He is distinguishable with his gritty brown color scheme and helmet reminiscent of ancient Roman Legionnaires, and did not appear in later single-player Quake games (as the setting with abandoned in favor of a more story-driven sci-fi setting).Īlthough he had no dialogue in the original Quake, he has a variety of grunts, groans, and screams, all of which were done by Nine Inch Nails musician Trent Reznor. He was created as a silent protagonist reminiscent of the protagonist of id's earlier game Doom and, like the "Doomguy", is a mysterious military soldier alone against an endless force of monstrous beings (which, in his case, are dark-fantasy Lovecraftian beings). He serves as the main protagonist of the 1996 first-person shooter Quake (where he was initially unnamed) and later appeared in both Quake III Arena and Quake Champions as a playable character. Ranger (also informally known as "Quakeguy") is a special forces marine in the Quake series. Overview His original appearance in the 1996 game Quake.
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